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Creating Polls

In Seyfert, the ability to create polls is just around the corner!
This section will show the basic creation of polls, events, and examples.

This is an expanded section of the configuration file.

seyfert.config.mjs
export default config.bot({
//... other options
intents: ['GuildMessagePolls', 'DirectMessagePolls'],
});

Receiving Events

There are currently 2 events for polls: messagePollVoteAdd and messagePollVoteRemove.

addVote.ts
import {
function createEvent<E extends ClientNameEvents | CustomEventsKeys>(data: {
data: {
name: E;
once?: boolean;
};
run: (...args: ResolveEventParams<E>) => any;
}): {
data: {
name: E;
once?: boolean;
};
run: (...args: ResolveEventParams<E>) => any;
}

Creates an event with the specified data and run function.

@paramdata - The event data.

@returnsThe created event.

@example const myEvent = createEvent({ data: { name: 'ready', once: true }, run: (user, client, shard) => { client.logger.info(Start ${user.username} on shard #${shard}); } });

createEvent
} from 'seyfert';
export default
createEvent<"messagePollVoteAdd">(data: {
data: {
name: "messagePollVoteAdd";
once?: boolean;
};
run: (args_0: {
userId: string;
channelId: string;
messageId: string;
guildId?: string | undefined;
answerId: number;
}, args_1: UsingClient, args_2: number) => any;
}): {
...;
}

Creates an event with the specified data and run function.

@paramdata - The event data.

@returnsThe created event.

@example const myEvent = createEvent({ data: { name: 'ready', once: true }, run: (user, client, shard) => { client.logger.info(Start ${user.username} on shard #${shard}); } });

createEvent
({
data: {
name: "messagePollVoteAdd";
once?: boolean;
}
data
: {
name: "messagePollVoteAdd"
name
: 'messagePollVoteAdd' },
run: (args_0: {
userId: string;
channelId: string;
messageId: string;
guildId?: string | undefined;
answerId: number;
}, args_1: UsingClient, args_2: number) => any
run
: (
data: {
userId: string;
channelId: string;
messageId: string;
guildId?: string | undefined;
answerId: number;
}
data
) => {
// You can do whatever you want with the data
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(`The user: ${
data: {
userId: string;
channelId: string;
messageId: string;
guildId?: string | undefined;
answerId: number;
}
data
.
userId: string
userId
} added a vote to the poll: ${
data: {
userId: string;
channelId: string;
messageId: string;
guildId?: string | undefined;
answerId: number;
}
data
.
messageId: string
messageId
}`);
},
});

End of Event

To check when a poll ends, use the messageUpdate event.

Here’s a quick example that edits the message when a poll is completed:

messageUpdate.ts
import {
function createEvent<E extends ClientNameEvents | CustomEventsKeys>(data: {
data: {
name: E;
once?: boolean;
};
run: (...args: ResolveEventParams<E>) => any;
}): {
data: {
name: E;
once?: boolean;
};
run: (...args: ResolveEventParams<E>) => any;
}

Creates an event with the specified data and run function.

@paramdata - The event data.

@returnsThe created event.

@example const myEvent = createEvent({ data: { name: 'ready', once: true }, run: (user, client, shard) => { client.logger.info(Start ${user.username} on shard #${shard}); } });

createEvent
} from 'seyfert';
export default
createEvent<"messageUpdate">(data: {
data: {
name: "messageUpdate";
once?: boolean;
};
run: (args_0: [message: Omit<Message, "tts"> & {
tts: false;
}, old: Message | undefined], args_1: UsingClient, args_2: number) => any;
}): {
...;
}

Creates an event with the specified data and run function.

@paramdata - The event data.

@returnsThe created event.

@example const myEvent = createEvent({ data: { name: 'ready', once: true }, run: (user, client, shard) => { client.logger.info(Start ${user.username} on shard #${shard}); } });

createEvent
({
data: {
name: "messageUpdate";
once?: boolean;
}
data
: {
name: "messageUpdate"
name
: 'messageUpdate' },
// This is [newMessage, oldMessage]
// But in this example, we only need newMessage
run: (args_0: [message: Omit<Message, "tts"> & {
tts: false;
}, old: Message | undefined], args_1: UsingClient, args_2: number) => any
run
: ([
newMessage: Omit<Message, "tts"> & {
tts: false;
}
newMessage
]) => {
if (
newMessage: Omit<Message, "tts"> & {
tts: false;
}
newMessage
.
poll?: Poll | undefined
poll
?.
results?: {
isFinalized: boolean;
answerCounts: {
id: number;
count: number;
meVoted: boolean;
}[];
} | undefined
results
?.
isFinalized: boolean | undefined
isFinalized
) {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(`The poll with the id: ${
newMessage: Omit<Message, "tts"> & {
tts: false;
}
newMessage
.
id: string
id
} has ended`)
}
},
});

Commands

Quick examples of how to create a poll and how to end it.

Let’s assume you have the following directory structure:

  • src
  • Directorycommands
    • Directorypoll
      • start.command.ts
      • end.command.ts
      • parent.ts
  • index.ts
  • seyfert.config.mjs
  • package.json
  • tsconfig.json
poll.parent.ts
import {
function AutoLoad(): <T extends {
new (...args: any[]): object;
}>(target: T) => {
new (...args: any[]): {
__autoload: boolean;
};
} & T
AutoLoad
,
function Declare(declare: CommandDeclareOptions): <T extends {
new (...args: any[]): object;
}>(target: T) => {
new (...args: any[]): {
name: string;
nsfw: boolean | undefined;
props: ExtraProps | undefined;
contexts: InteractionContextType[];
integrationTypes: ApplicationIntegrationType[];
defaultMemberPermissions: bigint | undefined;
botPermissions: bigint | undefined;
description: string;
type: ApplicationCommandType;
guildId?: string[];
ignore?: IgnoreCommand;
aliases?: string[];
handler?: EntryPointCommandHandlerType;
};
} & T
Declare
,
class Command
Command
} from 'seyfert';
@
function Declare(declare: CommandDeclareOptions): <T extends {
new (...args: any[]): object;
}>(target: T) => {
new (...args: any[]): {
name: string;
nsfw: boolean | undefined;
props: ExtraProps | undefined;
contexts: InteractionContextType[];
integrationTypes: ApplicationIntegrationType[];
defaultMemberPermissions: bigint | undefined;
botPermissions: bigint | undefined;
description: string;
type: ApplicationCommandType;
guildId?: string[];
ignore?: IgnoreCommand;
aliases?: string[];
handler?: EntryPointCommandHandlerType;
};
} & T
Declare
({
name: string
name
: 'poll',
description: string
description
: 'Poll command!',
})
@
function AutoLoad(): <T extends {
new (...args: any[]): object;
}>(target: T) => {
new (...args: any[]): {
__autoload: boolean;
};
} & T
AutoLoad
()
export default class
class PollCommand
PollCommand
extends
class Command
Command
{}